Teaching Orson Scott Card’s Ender’s Game (1985)
Ender’s
Game is a well-crafted story set in the future about six-year-old Andrew
Wiggin (Ender) who is selected for Battle School where he will spend the next
few years of his life becoming a young commander through playing video games
and a form of laser tag. Most of the plot entails battle training of young boys
for the preparation of the Third Invasion where humanity will battle an alien
species – the Buggers – in a second response to their initial invasion of
Earth. Precipitously, Ender is promoted to the final commander school on Eros,
and the video game becomes a bit different simulating battles directed from the
safety of his control panel. Through all of these “simulated” battles, however,
believing it was still a game, Ender commits genocide of the Buggers by the time
he is eleven.
This science fiction novel is a
thorough examination into soldier training, a commentary on political strategy,
and an analysis of the personal growth and development of young boys. As with The Hunger Games (Collins 2008) series,
in using the recruitment of such young individuals in the future, Card shocks
his reader into examining the psychological manipulation of soldier training
and the political motivations for power, war, fear, and hatred. Bucher and
Hinton claim, “As readers begin to consider the future of the world presented
in the novel they are reading, they also begin to consider the world they live
in” (Bucher & Hinton, 190). Ender’s
Game invites its readers to examine the human and political motivations behind
power, war, and violence so prevalent in today’s society. Although Ender’s Game ties itself to certain
historical political events, the themes and issues raised by Card are as
important and relevant today as they were decades ago. Ender’s Game is well-written and would succeed in grabbing the
attention and interest in young adults, and it is rich enough for several middle-school
classroom discussions on text complexity and for examination of human nature
and society.
In one lesson plan, I would address
certain peripheral but important issues with the text. The gender and race
issues, as well as the historical context, are all worth discussing in the
analysis of the text and crucial in teaching students how to start thinking
critically about these ideas. I would begin my lesson plan by addressing these
issues in lecture format, with maybe a quiz or short essay due for learning
assessment. Historical context: This
is a post-WWII text situated during the Cold War: the political backdrop on
Earth in the novel is the Russian Warsaw Pact and the Hegemony as an alliance
between America and other unnamed “Western” countries. This is informative, not
central to the ideas of the text, but could be paired with a lesson plan in a
history class on mid-twentieth century American politics. Race: The race issues in the text are with the names of the other
important boy characters in the Battle School. The best example is when the
commander of Rat Army introduces himself to Ender: “I Rose de Nose, Jewboy
extraordinaire” (99) The narrator explains the importance of this character’s
Jewish identity:
Since
the I.F. was formed, the Strategos of the military forces had always been a
Jew. There was a myth that Jewish generals didn’t lose wars. And so far it was
still true. It made any Jew in the Battle School dream of being Strategos, and
conferred prestige on him from the start. It also caused resentment. Rat Army
was often called the Kike Force, half in praise, half in parody of Mazer
Rackham’s Strike Force. There were many who liked to remember that during the
Second Invasion, even though an American Jew, as President, was Hegemon of the
alliance, an Israeli Jew was Strategos in overall command of I.F. defense, and
a Russian Jew was Polemarch of the fleet, it was Mazer Rackham, a little-known,
twice-court-martialled [sic], half-Maori, New Zealander whose
Strike Force broke up and finally destroyed the Bugger fleet in the action
around Saturn (99-100).
There
is a lot going on with this excerpt and Jewish identity. This passage presents
a good example of derogatory racial slurs—kike—and also it raises questions
around how a narrative and the text treat the issue of race identity. For
example, just looking at the slur “kike” we question how this text suggests
that the nickname for the Army comes with “half-praise” and “half parody”: the
use as nickname for Rat Army is praise-worthy, but is it? Is it kin to when
blacks use the word “nigger” or “nigga”? Is this really a reclamation of a
racial slur? Or is this use of “kike” still loaded with latent racism? Also,
what is this passage saying about Jewish pride? Finally, is the narration
subtly racist? Gender: There is a
lack of female characters in this novel, but the two foremost (the only two
besides Ender’s mom) are really good characters. However, each of the female
characters has a scene where a boy treats them in a misogynistic way –
condescending, stereotyping, and one girl gets slapped. These are important
gender issues to examine in the classroom. Also, we find out at the end of the
novel that the Buggers are organized much like a hive with a Queen Bee and her
subordinates. Finally, Major Anderson, this character is male in the novel but female
in the movie Ender’s Game (2013).
This is one of several little details the movie changed, and certainly the
movie itself is a great way to bring a visual and multi-media chapter to a
lesson plan on this novel. Historical context, race, and gender issues are all
very important questions for valuable classroom discussion for middle-school
students to start examining these issues in literature and in society.
A more central theme of Ender’s Game, and certainly relevant to
today’s society and youth, is the video games and how they are situated in
reality. Are video games simply an escape from reality? Ender uses one of his
games as an escape from the Battle School. The Giant game is set up as an
open-world, puzzle RPG game, so common and popular in today’s society, but
interestingly enough not prevalent in the early 80s when this novel was
written. Later in Command School, Ender plays a battle simulation game, which
we find out is not a game but reality. Battle games were introduced in the
early 80s – Centipede and Galactica – but certainly not as complex as the ones
today – Destiny – whose youth plays them almost exactly like the battle
simulation game Ender plays, which by-the-way is not named. To Ender it’s just
a game. It’s just another game. Today’s youth can get online and play Destiny with
their friends who are physically located elsewhere, just as Ender did when he
puts on the headphones and all his friends from Battle School are there in the
game with him. This gaming aspect truly starts to blur the line between fiction
and reality when the other characters in the game are real life people you
know. It would be a fun and relevant activity to have students present these
different MMO – Massively Multiplayer Online – games to the class as a
presentation/project where they would provide descriptions, visual aids, and
possibly a demonstration in the classroom. They would need to discuss why this
game is important to them, and what they believe they get out of it. Also, I
would ask them to honestly disclose how much time they actually spend on this
game and question its effect on their reality.
If they’re not allowed to play video games, an alternative would be for
them to create visual details of the game Ender plays and name it. Another
alternative would be to do a report on the cutting edge technology in video
game playing, specifically simulations. These would certainly be good
alternatives to the traditional book report and also generate deep association
with Ender’s video game playing.
Finally,
as a lesson plan on critical analysis of text – for which Ender’s Game presents plenty of material – I would examine the
complexity of Ender as character. There is so much material in the text, but
for this Teach This essay I’ll just look at one aspect: his violence. In the
introductory scene we see Ender bullied by an older and bigger boy Stilson. He
knew a confrontation was coming because he just lost his monitor implant; now
he was all alone and vulnerable. He also knows that he must win this fight to
the point that he will not have to fight again: he must prove himself. He takes
Stilson by surprise with a kick to the chest that throws him on the ground. At
this point Ender thinks to himself:
I
have to win this now, and for all time, or I’ll fight it every day and it will
get worse and worse. Ender knew the unspoken rules of manly warfare, even
though he was only six. It was forbidden to strike the opponent who lay
helpless on the ground; only and animal would do that. So Ender walked to
Stilson’s supine body and kicked him again, viciously in the ribs. […] Ender
walked around him and kicked him again in the crotch. […] He kicked Stilson in
the face. He turned and walked away. […] Ender leaned against the wall of the corridor
and cried until the bus came. I am just like Peter. Take my monitor away, and I
am just like Peter. (7-8)
Peter
is Ender’s monster of an older brother full of hate and violence. Ender
struggles with this part of his personality. Ender, unlike the reader, does not
find out that he kills Stilson in this fight. Later, he repeats this fight with
another boy from the Battle School, whom he also kills. And in the end, even
though he does not yet know he killed those two boys, when he fights the
Buggers and kills them all (again not knowing he is doing this) he goes through
the same psychological torment of how to succeed and how he hates himself for
winning the fight. This thread through the plot of Ender’s childhood points to
the internal struggles with his identity as a male and as a soldier.
Furthermore, this examination of violence is pertinent to a discussion on
warfare and humanity that this book raises within itself and also points
towards society and humanity in real life. After lecturing on this theme and
character analysis, I would suggest having students write about what bullying
means to them (as perpetrator or victim). This reflective assignment could be
beneficial for students to examine their own anger, and reading their
assignments could help teachers understand more about each of their students
and what goes on outside of the classroom or at home. Or, as an alternative, I
would give them the option to write about warfare in our society in a topic
they choose to research to objectify this experience.
Ender’s
Game and its sequel Speaker for the
Dead both are winners of the Hugo Award and the Nebula Award. Both present
a complex story, with complex characters that examine some difficult issues
regarding warfare and genocide that have always been a part of humanity. These
novels are excellently written for adolescents and adults, and they lend
themselves to critical analysis on various levels. Even though they are a
little dated, I still believe that they are important novels to keep in discussion
in the classroom, and for this reason I would not hesitate to teach either Ender’s Game or Speaker for the Dead.
Works Cited and References
Bucher,
K. & Hinton, K. Young Adult
Literature: Exploration Evaluation, and Appreciation. 3rd
Edition. Boston: Pearson, 2014. Print.
Card,
Orson Scott. Ender’s Game. New York:
Tor, 1991. Print.
Card,
Orson Scott. Speaker for the Dead.
New York: Tor, 1991. Print.
Collins,
Suzanne. The Hunger Games. New York:
Scholastic Press, 2008. Print.
Keola,
ReplyDeleteI tried to read Enders Game way back in the day but didn't get very far. However, your analysis is making me think that I need to give it another chance, especially as a teachable text. By using the historical context, I think this text could be used as a cross curricular activity. I wonder if you could have students read this text in coordination with a history class. It makes sense that history classes would teach fiction such as All Quiet on the Western Front, but I am interested to figure out if a science fiction novel with historical implications would work as well.
I think you are on to something when you talk about bringing MMOs into the classroom. There is definitely relatability there. I wonder if there is a way to include people who do not play games. Maybe you could have the students who play games do one assignment, and then have the students who do not play games come up with their own game and then have the two groups come together and compare.
Ender killing someone without knowing he killed them is brutal. There is a great assignment for students in there. That is one of the deepest conversations you could probably have in school, and if done correctly, I think you could start some complex discussions about morality and death.
I will need to take a second look at this novel, Keola. Nice analysis.
I have heard SO MUCH about this series, but I never had a chance to read them. It sounds so interesting. I found my mind wandering to The Hunger Games series and The Maze Runner series, which would be great books to contrast this older series up against. I think you would find a lot of overlap.
ReplyDeleteI agree with Alex in my curiosities about how a science fiction book would work in a History and English setting. I think it totally would, but it does break down that barrier of something considered "Science" fiction would not really be brought up in a Science classroom.
Your idea about MMO's would really draw in the boys you might have as students! It really is meeting them where they are, and making them engage in a higher-order thinking mindset about how THIS (my passion) relates to this novel (This mandatory text I have to read). In my Literacy class, Dr. Johnson really stresses the importance of making literacy comprehension fun and enjoyable. The best way is to allow students to explore their natural abilities/interests somehow in the text you are requiring. Giving them this MMO video game option as a form of a final project is doing just that!
I found myself thinking about Junior in The Absolute True Diary of a Part-Time Indian in his moral code and beating Rowdy's basketball team. While Junior was only doing what he was taught to do (win the game) he still felt guilty about it. I believe this concept is the same with Ender when he completely eradicates the Buggers and kills his friend. Sure, he was doing what he has been training to do, but he feels bad that it really resulted in ending these lives.
Good job. This series sounds very interesting! Thanks for sharing and good job!
Kaola
ReplyDeleteYour Teach This Response is extremely interesting. I actually read this book in high school and we had a lot of good discussions. I feel like it will be a bit more difficult to teach this to a middle school class. But, totally achievable if you help them by explaining things a bit more in depth than you would need to in high school. I think you have a lot of good ideas on how to teach this to a class.
I also agree that the movie would be a good thing to show in class. Comparing and contrasting the book and movie is always a good idea for a lesson plan, I think at least. Because movie get kids interested and could clear up things they had problems understanding in the book.
Good Job!